Record Match
Record a match and add it to your Personal Gaming Archive.
A match is more than a winner and a score. Recording a match creates connections between you, the game, and the people you played with — connections that persist even for players who have not yet joined Stratastax. Every match recorded now becomes part of a growing, permanent history.
Journey
Section titled “Journey”You identify the game that was played
You
You identify the participants
You
Players with a Canonical Player Identity are linked directly. Players without one are recorded by name — a Ghost Player is created to hold their participation until they join.
You optionally link a Playset
You
Reuse an existing Playset or create a new one to capture expansions, variants, and scenario for this match.
You record the outcome for each participant
You
Score, rank, faction, character, or win/loss — whatever applies to this game and this player.
You add match details
You
Date, location, duration, and any notes you want to preserve.
You save the match
You
The match is linked to the game and all participants
System
Each participant's Personal Gaming Archive is updated. Statistics are recalculated.
Outcome
Section titled “Outcome”A permanent match record exists, connected to the game, its Playset (if any), and all participants. Each participant’s Personal Gaming Archive is updated with this match, including their individual result — score, rank, faction, or outcome. Players without an account are represented as Ghost Players and can claim their history when they join.
Metadata
Section titled “Metadata”| Field | Value |
|---|---|
| Capability | Match Recording |
| Primary actor | User |
| Supporting actors | System |
| Related concepts | Rich Game Data, Data Linking, Personal Gaming Archive, Playsets |
Conceptual impact
Section titled “Conceptual impact”Creates
MatchGhost Player
Reads
Playset